Right off the bat we can assume the man shown is cursed, he has been afflicted with the Darksign. An augur of darkness. I simply interpreted the vortex as an abyss vortex, the same Darkseeker "Gandalf" use to teleport around. Period. It's too oddly specific to be solely be an artistic touch. As the character enters the bugs begin to fly around, as if his presence signals something. Yes, just as in Dark Souls 1, there is plenty of of symbolism involving the black crow in Dark Souls 2. Then simply click on your username on Reddit, go to the comments tab, and hit the new OVERWRITE button at the top. This is what will happen to you. Also strangely enough, they say "Drangleic" but show The Dragon Shrine, not Drangleic Castle. The ending just describes how you will die over and over again, but keep coming back, driven by your lust for souls from the Darksign. Hell, we could even have gone to the future of where Drangleic is. edit: Oh shit this turned out to be quite long >.<. Perhaps you've seen it, maybe in a dream.A murky, forgotten land.A place where souls may mend your ailing mind.You will lose everything...... once Branded.The symbol of the curse.An augur of darkness.Your past. They seem to remember everything since they've been in Drangelic just fine. Take your favorite fandoms with you and never miss a beat. This comment has been overwritten by an open source script to protect this user's privacy. A few NPCs make mention that your character surely has a storied past. Your past. Long ago, in a walled off land, far to the north, a great king built a great kingdom. A murky, forgotten land... A place where souls may mend your ailing mind. Dark Souls Wiki is a FANDOM Games Community. Time has always been something convoluted yet important to Dark Souls, I don't see why it wouldn't be here. But the interesting part to me is that in most cases, people are only struggling to remember who/what/where/how/why they were before coming to Drangelic. It could be that he is simply forgetting about these people whom he once considered dear, thus the melting away in his mind. In the next scene the woman's face begins to melt away while the man reaches out. A place where souls may end your ailing mind. What "darkness" is in relation is the greater lore is a whole different discussion though. The shrine you spawn at in things betwixed is the same you use to go to the abyss later. At least within the game's setting. However the one thing that keeps gnawing at the back of my mind is the reflection in the water just before shit hits the fan. The game is hard and you are going to die a lot while playing, but you have to press on if you want to beat it. Interestingly however, are many black crow feathers falling around him. I'm no expert of Dark Souls lore but here are my thoughts: Perhaps you've seen it, maybe in a dream. I think the part where you see the Undead losing his family is just an allegory of "you'll lose everything", because it would sound a bit stupid if you made a girl undead and she was forced to be lesbian by default because of the intro that shows a girl and a baby. The speculation is that. A lust for souls propels you forward. No, how could you be. Your future. I think the melty faces serve to represent memory loss and cut to past ties. Basically, I'm not ready to say that DS2 takes place in the afterlife, but it seems From has carefully separated the character's lives from before coming to Drangelic. However the one thing that keeps gnawing at the back of my mind is the reflection in the water just before shit hits the fan. My theory on this is that the entrance to Drangleic is Drangleic in the distant future. In the middle of these ruins is a large dead tree. The crone says look deep into your past when she gives you the effigy. Hollowing happens when you give in to the new "unlife" you face, when your life is forgotten. In the actual doorway, there is nothing there; but in the reflection, we see an actual ornate door start to open up while spirits come bursting out from it. There is plenty of speculation that she wanted to use us for her own purposes. I'd be really interested in that other thread though. That pool in which the character falls into is like an entrance to the past. Your very light. Yes, just as in Dark Souls 1, there is plenty of of symbolism involving the black crow in Dark Souls 2. It will happen slowly, and you can fight it, but eventually you wont care about the past or future. Chloanne is unable to recognize her father. Once branded with the Darksign, this is your fate. But one day, you will stand before it's decrepit gate. I'll admit that's a huge leap. I believe they called it Drangleic. If anyone's got a link that'd be great. I can't remember the name of the thread, sadly. In the next scene your character ferries a boat across a lake to some ruins. It could just be magic, it does exist in the Souls universe. Did Nashandra pull us into the past, where Drangleic is in its waning days? Prologue "Perhaps you've seen it, maybe in a dream. We are shown the reflection of the doorway leading to the lake. Seems to suggest that not many (if any) people actually know about Drangleic. A murky, forgotten land. Opening may refer to the following: Opening (Dark Souls) Opening (Dark Souls II) Opening (Dark Souls III) I didn't think they meant it literally until now. Perhaps you're familiar? We seem to not jump or walk into the pool, we fall as if we aren't in control of our body. None will have meaning, and you wo… Dark Souls II is an action role-playing game developed by FromSoftware and published by Bandai Namco Games. A hollow. Most NPCs begin to forget where they came from or, in some cases, who they are. The opening refers to the opening cinematic and narration of Dark Souls II. This time, its seems like we go of our own volition, rather than being torn from the present by Manus, but are we? Dark Souls II is a sequel to Dark Souls , taking place long after the previous game's events. https://darksouls.fandom.com/wiki/Opening_(Dark_Souls_II)?oldid=304005. After reading your excellent points, I'm even further convinced that this is the afterlife, Drangleic that is. Or it could be that, because people who bear the mark of the curse were so ostracized, they turned on him and left. From did say that Drangleic would be like the south pole/north pole in relation to Lordran. Once branded. ...Or, could that actually be Velka herself? Interesting theory. New comments cannot be posted and votes cannot be cast. It also could suggest that Dragleic exists within the same world as the one in the opening movie, not in another dimension/plane of existence. In the first scene you see a man's back with what I assume is the Darksign. The third game in the Souls series, it was released for Microsoft Windows, PlayStation 3 and Xbox 360. If you would like to do the same, add the browser extension TamperMonkey for Chrome (or GreaseMonkey for Firefox) and add this open source script. There is speculation of who the man, the woman, and the child are and why they go all melty-faced though. Press question mark to learn the rest of the keyboard shortcuts. The woman and child are a memory of your childhood melting away as you embrace the curse. For other uses, see Opening. I mean, you're undead. The symbol of the curse, an augur of darkness. From the narrators words I also believe the Darksign has been showing visions of Drangleic to the man, by some other will or simply as a lust for the powerful souls that reside there. Countless kingdoms rose and fell in that spot, perhaps Drangleic was the last? Using this lust for souls as a means to accomplish something in Drangleic? ", etc. Also symbolism, the man is losing his life/memories. I'm sure it also just gives nod to the gameplay. It's the passing to the next world, because, well, you're dead. Those spirits of darkness weren't normal, luminescent souls, they were dark, like the abyss. Your future. Well keep in mind that it's very common, especially in DnD and DnD-inspired fantasy (which Dark Souls clearly is inspired partially by), for multiple dimensions holding different worlds to be a thing. But, there's so much about looking into your past and trying to remember. Indeed in the game many NPC's comment that they don't even know why they ended up there. It seems many of you think the afterlife idea may be ridiculous, but isn't it all but screamed at you? I'm honestly not sure what to make of it rather than "Drangleic = different dimension", "Afterlife", "Metaphor", etc. You will lose everything, once branded. There's also some dialogue that hints heavily at having died: pyro girl, for instance, who talks about "the number of times [she] almost died!